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Computer Graphics

11 Pages 2802 Words


chpad that allowed him to draw lines of light directly on a cathode ray tube (CRT). The results were simple and primitive. They were a cube, a series of lines, and groups of geometric shapes. This offered an entirely new vision on how computers could be used. In 1964, Sutherland teamed up with Dr. David Evans at the University of Utah to develop the world's first academic computer graphics department. Their goal was to attract only the most gifted students from across the country by creating a unique department that combined hard science with the creative arts. They new they were starting a brand new industry and wanted people who would be able to lead that industry out of its infancy. Out of this unique mix of science and art, a basic understanding of computer graphics began to grow. Algorithms for the creation of solid objects, their modeling, lighting, and shading were developed. This is the roots virtually every aspect of today's computer graphics industry is based on. Everything from desktop publishing to virtual reality find their beginnings in the basic research that came out of the University of Utah in the 60's and 70's. During this time, Evans and Sutherland also founded the first computer graphics company. Aptly named Evans & Sutherland (E&S), the company was established in 1968 and rolled out its first computer graphics systems in 1969. Up until this time, the only computers available that could create pictures were custom-designed for the military and prohibitively expensive. E&S's computer system could draw wireframe images extremely rapidly, and was the first commercial "workstation" created for computer-aided design (CAD). It found its earliest customers in both the automotive and aerospace industries.
Times Were Changing
Throughout its early years, the University of Utah's Computer Science Department was generously supported by a series of research grants from the Department of Defense. The 1970's, with i...

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