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2001 Space Odyssey

7 Pages 1730 Words


metaphorical shift of entities: the room we see is a metaphor for the human body and respectively, Dave Bowman, the main character, becomes a metaphor for the human mind. One of the elements that makes this scene appear to be ambiguous is the absence of dialogue and meaningful audio accompaniment. This absence draws additional attention to the visual elements of the scene. Furthermore, very little screen movement encourages us to study Dave^s surroundings, in this case an elaborately decorated room. Though the set is not intended to be a physical rendition of the future itself, it does play a large role in channeling our thoughts and emotions while we are offered these fantastic, conceptual, futuristic ideas. The set quickly becomes an overwhelming feature of the scene for one main reason: the uncomfortable feeling of incomprehension encourages us to look to physical features for familiarity; something solid to grasp onto. Kubrik does not offer us this. Instead, we are greeted with what appears to be an elaborately decorated hotel room void of doors and windows, complete with renaissance-like artwork and glowing floor tiles. This ambiguity heightens our...

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