Virtual Reality
32 Pages 8040 Words
s possible to humans in a normal physical environment; i.e., not only seeing, hearing, feeling, smelling, tasting, but also speaking, walking, jumping, swimming, gestures and facial expressions. The VR utopia means that the user does not perceive the fact that the computer can detect his behavior, and also that it can perceive the real world. The generation of proprioceptive and kinetic stimuli is only possible if the user is placed in a tilted room like the hydraulic controlled cabins for flight simulators. The generation of taste and smell, and the realistic enervation of the human skin as if one touches an object or another person may be one of the most challenging and complex steps for VR to take in the forthcoming years.
Augmented reality occurs when the user faces the real world, but on top of that the VR environment superimposes a computer-generated message in order to assist the user to perform the right operations. VR is a desired technology for those applications in which reality by itself does not exist (yet), cannot be accessed, or is too dangerous or expensive to betray.
As for many of the today’s VR proponents ‘Reality’ sounds as the only inevitable physical world, they rather prefer ‘Virtual Environments’. This leaves behind the idea that there is mainly one real world. However, because of its widespread usage we will maintain the term VR. A computer in itself is an inherent tool to emulate situations and environments that are not there in reality.
VR in its current shape suggests the user that he is in a fictitious environment. The next generation of VR suggests that you can really walk around there, and can manipulate and experiment. This environment does not necessarily need the same properties as the real world. There can be different forces, gravity, magnetic fields etc. Also, in contrast to the real solid objects, in VR the objects can be penetrated.
WHAT IS VIRTUAL REALITY?
There are many varying...